Like other modern-day apps, an On-Demand App is made of different layers of code programmed and complied natively. The code has the parts users see and the unseen parts that make it work. When the code is written in a clean, easy way, the app works well, even when lots of people use it at the same time. However, too much bugs creates a slow and passive business growth. In this blog, you will see what kind of bugs you should test before making the app live.
Introduction
A bug is a problem that stops an app from working properly. It could be something you see on the screen or an issue behind the scenes. Many things can cause bugs in an app. However, the main reason is not thoroughly testing the app enough times. Have you rigorously tested your app’s code to find potential issues? If not, you don’t know what bugs and glitches may arise after launch. These problems could negatively impact your business. Extensive testing identifies and fixes bugs before they become major issues.
Most Common Bugs You Should Always Test
The agile way of making apps focuses on good communication and collaboration. This helps make the development process more manageable and transparent. Good processes like agile have become very important for maintaining quality.
Your on-demand business needs apps for different platforms. Building from scratch increases the chances of having more mistakes in the code. When a lot of work is added at the beginning, the quality goes down over time.
Crashing After Tapping Button
This is one of the most common and severe issues. After an option is tapped, the app may completely crash, freeze, or stop working correctly. This usually happens because of unexpected conditions the app needs to prepare for. Moreover, the app crashes whenever a specific button is tapped. It’s essential to find and fix these crashes before launching.
Error After Changing Screen Orientation
On Android, changing the screen between landscape and portrait mode can sometimes cause the app to lose its current state. Previously selected options may get erased, or the app could crash during the orientation change. Even though some apps lock the orientation, this is still an issue for apps that support both landscape and portrait views. You need to test switching orientations thoroughly.
Page Layout Issues on Different Screens
Different devices have different screen sizes, resolutions, and operating system versions. Some apps need to be fixed for varying screen sizes and become unresponsive. You must ensure the app looks and works great on all these different device types and screen sizes. It should be responsive to adjust for larger or smaller screens.
Slow Loading/Processing Speed
If the app takes more than 5-10 seconds to open or process any requests, this is a significant bug that needs to be addressed. Speed is one of the most critical issues when testing mobile apps.
Rapid/Repeated Button Tapping
You need to test what happens if users rapidly tap or double-tap buttons, especially for critical actions like payments or sending messages. If someone accidentally taps the “Pay” button twice, they shouldn’t get charged twice. The app needs to properly handle repeated button clicks.
No Error Handling
Errors must be correctly communicated to the user in plain language they understand. Don’t just show coded error messages from the server. For example, instead of “401 error”, tell the user “Invalid login credentials” in words they can understand.
Missing Progress Indicators
When the app is loading, processing a request, or performing a lengthy operation like uploading an image, there needs to be a visible progress indicator. Hence, the user knows it’s working. Without this, users may keep re-tapping buttons, thinking nothing is happening.
Input Type Verification
Check that the correct keyboard type opens for different input fields. For example, a numeric keyboard should open to enter a phone number, and a keyboard with the “@” symbol should open to enter an email address. Also, verify that password fields do not display text for security.
Device/OS Compatibility
Ensure the app works properly across different devices, operating system versions, hardware configurations, and sensors. Smartphones come in endless combinations of specs and capabilities. Some features, like compass sensors, may only be available on some devices. Moreover, the app should function well on both the newest and older OS versions that users may still have. Apps need to be compatible with current Android and iOS versions, as well as a few prior versions.
Taking A Different Development Approach
Businesses pay white-label firms to run all tests, fix any bugs, and optimize for fast loading. This gives businesses peace of mind. They get a fully working, rigorously tested app that is ready for branding and launch.
Clone apps work the same as popular apps, but businesses can change how they look and add their name. This is called white labeling. White-labeling clone apps let businesses get apps fast without taking more than 1-2 weeks.
A clone is a good choice for start-ups or small businesses. Clone apps are cheaper and faster to get to market. It still provides the same services as big apps. White-label clones keep costs down but still give businesses their own branded service app.
Many businesses need more time or people to test the cloned app themselves. That’s where professional white-label firms help. These firms take cloned app code and do lots of testing. They have expert testers who check every part of the app. They also test all features – booking, payments, messaging, and more.
Conclusion
Mistakes happen more when building custom on-demand apps compared to using pre-built clone apps. More new code means more chances for bugs. With clone apps, the main code already works. Just a few changes are needed for your business, leaving less room for new mistakes. To handle bugs is not an easy task, you should be active and attentive across a wide range of platform. Thus, taking the help of a professional white-label firm is the best way forward to deal with the rise of competitive apps in this environment.